Pokémon Black and White In-Game Tier List



Welcome to your Pokémon Black and White in-game tier listing! The goal of the list is to rank every Pokémon at Unova in among those six tiers, from S to E, each vaguely discovering its viability. The major factor below which each is rated is efficacy; a Pokémon that is efficient provides quicker and simpler solutions to major battles, which include Gym Leaders, Elite Four members, also N and Ghetsis at the Pokémon League, compared to ones who are inefficient. Pokémon in higher ranks, such as fast and A, are thought to be very effective, while those in lower tiers, like D and E, are considered not very effective.

Which will be the tiers?

You can find 6 tiers in this list:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Exactly why is a Pokémon in a specific tier?

Pokémon are ranked under the following 5 variables:

  • Availability: This is how ancient a Pokémon becomes available in the game and just how hard it is to find (read: encounter rate). Does this require considerable backtracking, need HM moves, or merely have a low experience rate? This includes backtracking to revive the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one in the Relic Castle, as well as catching Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has greater typing, it is often considered a higher rank.
  • Stats: Even a Pokémon’s stat distribution is a must for the success. Can the Pokémon have a stat distribution that complements its movepool along with typing? When a Pokémon has a stat distribution that favors the two its own typing and movepool, it’ll often be greater on the tier list. Generally speaking, a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up and TM/HM) is critical. What goes does the Pokémon obviously get and could possibly obtain? Unlike with past games, TMs are of infinite use and so have no opportunity price. With that said, if a Pokémon takes a TM found at a detour off the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it’ll be knocked down a bit.
  • Important Battles: Major battles consist of Gym Leaders, both the Elite 4, and the closing battles with N and Ghetsis. How can the Pokémon bring about those battles? A Pokémon that contributes to many significant battles will frequently be seen greater than the ones that do not.

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What tools is that the player allowed to use?

The participant is permitted to use any legitimate means within the capsule for completing the game economically. The player is only permitted to exchange to evolve Pokémon and never to receive outside help differently. The player is allowed to use items like X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and can negatively give rise to some Pokémon’s position if it needs a multitude of objects, such as two or more.

Under what circumstances were Pokémon examined?

Each Pokémon was tested and ranked under these extra conditions:

  • Every Pokémon was generally on par with all the significant Trainers’ amounts, at most outleveling their ace by two amounts. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most evaluations were done with five-member teams, even although it’s especially more optimal to conduct four or even less, as they will gain more expertise and easily outlevel opponents.
  • Lucky Egg was fully permitted and needed for bigger teams to reach ideal levels.
  • Across the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be accessed. They are utilized to get to the aforementioned levels for your Elite Four when using bigger groups.
  • Tampering with the clock to obtain items or Pokémon that can only be bought in particular seasons has been completely allowed and did not negatively influence any Pokémon’s viability.
  • Viability was determined up before Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t considered for its Pokémon’s viability.


Reserved for Pokémon that possess the greatest levels of efficacy. Pokémon in this tier can OHKO or 2HKO a overwhelming bulk of foes, restrict the amount of strikes used against them, and operate with minimal reliance on objects to conquer opponents at equal levels. These Pokémon typically show up prior to the late-game, and also some other flaws they have are absolutely composed by their advantages.


  • Availability: Early-game (40% opportunity to appear in Route 4).
  • Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for at least neutral damage and can be hit super efficiently simply by Clay.
  • Stats: Darumaka is super fast, and its own high Strike revved up by Hustle allows it to strike every foe difficult; its own shaky majority is mended by Eviolite. As a Darmanitan, it strikes even more difficult, is far faster, and has enough bulk to take impartial hits well and even prevent OHKOs from super successful moves.
  • Movepool: It borrows Fire Punch at par 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon development, and Superpower is discovered at level 47. TM-wise, it may be educated Brick Break as an Alternate to Superpower, Rock Slide, and Dig, the latter of which can be good for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, although it requires Eviolite for the two. As a Darmanitan, it ignites all of the other Gym Leaders, with Drayden/Iris falling to Belly Drum. At the Elite Four, it might use Belly Drum plans again to sweep all Marshal.
  • Additional Comments: Although Hustle might be annoying, most of the misses aren’t deadly; it doesn’t stop Darumaka from becoming one of the greatest options for an efficient streak of these games.


  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Quite few foes withstand Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the only exception.
  • Stats: Since a Drilbur, it has a excellent Attack stat and decent Speed, but its bulk isn’t as impressive. As an Excadrill, it increases a significant increase in Attack and HP, allowing it to endure most neutral and some super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes later on.
  • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying upon Fury Swipes. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at par 42. It may be educated X-Scissor and Heal through TMs.
  • Important Battles: It is effective at contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill will sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It is also capable of donating majorly against N and Ghetsis (especially if you’re playing from Black, as it can utilize N’s Zekrom as setup bait).
  • Additional Remarks: Drilbur ought to be evolved at par 33 to learn Earthquake a bit sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and so is highly suggested to grab, even when approach is irritating.


  • Availability: Early-game (20 percent chance to appear at Route 4).
  • Typing: Although it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each of the Elite Four members barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its speed will eventually cause it troubles as a Scrafty, however you must have Speed EVs to outspeed some lower risks.
  • Movepool: its only STAB move is Faint Attack until it learns Brick Split at level 20. It may be educated Payback at par 23 to take advantage of its reduced speed. High Jump Kick at level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it may be taught Work Up and Stone Slide.
  • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, Though It needs Eviolite for them as a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and is useful against N and Ghetsis.
  • Additional Comments: The combination of a strong movepool and good typing that threatens a good deal of major competitors makes Scraggy a very excellent selection for a series of those matches. Always use one with Moxie over Shed SkinCare.


Reserved for Pokémon whose efficiency in terms of finishing the match is thought of as very significant. Pokémon in this tier have the ability to OHKO or 2HKO a lot of foes and aren’t too reliant on items to succeed, but they possibly have some visible flaws that hurt their efficiency or have their usefulness counterbalanced by a late arrival.


  • Availability: Mid-game (Get Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at level 25).
  • Typing: Rock / Flying provides it five weaknesses, though only Rock is common. Archen’s only real losing matchup is contrary to Elesa; it’s great elsewhere.
  • Stats: Archen has fantastic Attack coupled with great Speed and Special Attack, but it has lacking defenses. As an Archeops, these stats escalated into 140/112 crimes with excellent 110 Speed. Both Pokémon should be careful though, since their Defeatist ability their crimes at 50 percent or less HP.
  • Movepool: It begins with Ancient Power (it’s possible to instruct Rock Tomb through TM) and finds Acrobatics (its own very best transfer ) three levels later at 28 to substitute Pluck. Dig, Focus Blast, and Dragon Claw are options, however, the line will mostly be utilizing Acrobatics.
  • Important Battles: The line’s utter power means it works well in most major battles save Elesa, even though it must remain healthy to avoid Defeatist. Against end-game threats, if it does not OHKO that a foe, that foe will frequently come near knocking it into Defeatist range (a great deal are 2HKOed by Acrobatics).
  • Additional Remarks: Archen is still one of the most powerful Pokémon to use, but Defeatist holds it back.


  • Entry: Late-game (20% likelihood of encounter in Mistralton Cave, accessed with Surf).
  • Typing: Dragon is only resisted by the uncommon Steel typing. Ice- and also Dragon-types that are strong against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, since it resists GrassFire, Fire, Water, and Electric.
  • Stats: It owns really large Attack (especially as Haxorus), fantastic Speed, and okay defensive stats. However, since an Axew, it is a small bit frail.
  • Movepool: Axew may have Dragon Claw upon being caught. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
  • Important Battles: You should possess Fraxure for Brycen. It’s capable of crossing all major fights that are left (including Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that could sweep the whole Elite 4 along with N and Ghetsis because of its rotating coverage.
  • Added Comments: Even though arriving late, Axew is still a fantastic Pokémon to use, since it can sweep each major fight left, with Mold Breaker function as favored ability. Its policy such as Brick Break, Rock Slide, and X-Scissor could be rotated to suit major struggles. Its Slow experience growth rate is mended with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20% chance of experience in outer part of Pinwheel Forest).
  • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, but it’s a bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: This will initially rely on Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. Additionally, it learns Brick Break and Payback by TM.
  • Important Battles: It will nicely against Lenora and may do well against Burgh if it’s evolved at the point.
  • Added Comments: Conkeldurr stays useful before the Pokémon League, where it falls off due to unfavorable matchups. But, Conkeldurr still hits approximately 1/3 of end-game using its STAB attacks. If yours has Sheer Force, do not teach Stone Edge over Rock Slide, since they have almost the exact same ability, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share the identical level upward learnset.


  • Availability: Early-game (Route 1 from degrees 2-4 in a 50% encounter rate).
  • Typing: The line’s members are Normal-types and impartial against everything save Shauntal, whose Ghost-types are resistant, and Marshal, that hits the line super effectively.
  • Stats: The Lillipup line has solid stats except for Special Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 bulk.
  • Movepool: Tackle and Bite carry Lillipup well until Take Down at par 15 and (like a Herdier) Crunch at par 24. Return via TM at Nimbasa City is the line’s greatest STAB attack as soon as they have high friendship, and the Setup TM may be helpful to boost offensive stats.
  • Important Battles: The Lillipup lineup has a good showing in most significant battles, as few competitions resist Normal, and Ghost- as well as also the infrequent Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep a few fights out of Elesa onward.
  • Added Comments: Lillipup is always an excellent Pokémon to get Gym Leaders however is too reliant on Function Up boosts to do its job in the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns into Intimidate as a Herdier onward, letting the line take physical strikes better.
  • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
  • Stats: Oshawott’s line has combined attackers with typical Speed and decent bulk.
  • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf in the future. The line also gets Grass Knot, Dig, and Return since mid-game TMs, also Megahorn can be relearned as Samurott.
  • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, along with the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it is expensive.
  • Added Comments: Oshawott is the most effective starter to pick, as its own Water typing and strong moves make it more consistent in important fights than the other starters.


  • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10 percent ).
  • Typing: Water typing is excellent for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
  • Stats: Even the reptiles possess all round fantastic stats, most notably 98 crimes and 101 Speed.
  • Movepool: Water Gun becomes the wonderful Scald at par 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and most of Fighting-type TMs for broad coverage and Function Up for setup. Scald later updates to populate, and Blizzard is bought at Icirrus City.
  • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage manages almost everything else.
  • Additional Remarks: Panpour’s Water surveying and wide coverage allow it to beat most Gym Leaders, but it is still reliant on Work Up promotes to your Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.


  • accessibility: Early-game (35% chance to show up in Inner Pinwheel Forest in White, accessible only by trade in Nacrene City at Black).
  • Typing: Grass enables it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and also common Bug- and even Poison-types normally pose a danger to it.
  • Stats: Petilil includes high Special Attack and good bulk. Lilligant has high speed and Special Twist, with its Special Defense also increased by Quiver Dance. As a Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at level 46.
  • Major Battles: As a Lilligant, it can sweep every significant struggle by setting up Quiver Dance; nonetheless, in some cases, it should use Sleep Powder to acquire boosts safely. It also wants a lot of boosts to take down a great deal of teams which have Grass-resistant Poémon.
  • Additional Comments: Once it learns Giga Drain, evolve it until level 28. Sun Stone could be obtained in the Ace Trainer at a Nimbasa City construction. Though Petilil can conquer all major fights, it needs a great deal of Quiver Dance promotes to beat resistant foes, as it relies only on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Modest nature and the Chlorophyll capacity, is at level 15, and has 20/20/20/31/20/20 IVs.

Roggenrola (Trade)

  • Availability: Early-game (Wellspring Cave, 50% encounter rate).
  • Stats: The Roggenrola line members are bodily tanks, but they’re extremely slow. Because of Gigalith, it has a great 135 Strike stat coupled with high overall bulk. If you keep it unevolved for two levels, it selects up Rock Slide at par 27, which carries it to Stone Edge at 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic can be educated through TMs.
  • Important Battles: The line is a fantastic selection for both Lenora, Burgh, also (if it’s the only Pokémon in the party so that it does not get phazed from Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes neutral end-game aims with Stone Edge and manages N pretty well, particularly with putting up Iron Defense around Zekrom from Black. It is useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter using Earthquake.
  • Further Comments: Gigalith remains useful prior to the Pokémon League, where it falls off due to adverse matchups and limited aims to hit STAB moves.


  • Availability: Early-game (Route 4 from levels 14-18 in a 40% experience rate). Krookodile has great 95/80/70 majority, 117 Strike, and 92 Speed.
  • Movepool: Level 14-15 Sandile begin using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be staple STAB moves. It is recommended to hold off on evolving Krokorok for eight levels to find Earthquake at par 48 instead of par 54 as Krookodile.
  • Major Battles: The Sandile line has a solid showing in all major battles, even ones in which it has a disadvantage, as a result of Moxie and great Speed. It could sweep Elesa using Rock Tomb along with Dig, fares against Clay’s Excadrill, is superb against Shauntal and Caitlin, and strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough to your line but still viable.
  • Additional Remarks: Krookodile is among the very best late-game sweepers available, using its STAB moves with few replies. Moxie helps this and makes it amazingly powerful when it has Earthquake.
  • Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal along with Caitlin.
  • Forged: Sawk’s high Attack and speed, coupled with decent bulk, also make it an Exceptional sweeper
  • Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the match, with TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk upward at level 33 let Sawk improve its Strike.
  • Major Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk Up to sweep most of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal. STAB Close Combat takes care of half of both N’s and Ghetsis’s teams.
  • Added Comments: Sawk is extremely effective out of the box, however STAB moves are resisted fairly often, and its decent defensive stats don’t hold up and towards the conclusion of the match. Sturdy is the preferred ability but not required. Attempt to catch a Sawk at par 17 from shadowy grass to begin with Low Sweep.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
  • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal along with Caitlin.
  • Stats: Throh owns high Strike and HP along with great Defense and Special Defense, however it is rather slow.
  • Movepool: It will have Seismic encounter upon being captured and, dependent on level, Critical Throw (otherwise learned at level 17). Volume Up comes in level 33 and Superpower at level 49. TM-wise, it could be educated Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM assists Throh do well against Shauntal.
  • Important Battles: Throh is actually useful against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it could sweep against Grimsley and Marshal faithfully, while Shauntal has her team swept by Throh, minus Cofagrigus, if you cure it up a few times. Additionally it is useful against N and Ghetsis, as it may take down a few of their Poémon readily.
  • Additional Comments: Throh is excellent for most major conflicts, but it’s overall determined by several Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you’ll discover a level 17 Throh rather easily by going into shadowy bud using a flat 17 Pokémon from the lead and utilizing a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, as its low Speed means it will frequently take a strike before doing something.


Reserved for Pokémon whose efficiency in terms of finishing the match is considered to be high. Pokémon in this tier are able to OHKO or 2HKO a fair amount of foes and may want a little bit of item dependence to sweep opponents’ teams. These Pokémon are very useful, but either have several defects holding them back or are encountered fairly late.


  • Accessibility: Early-game (Desert Resort, 10 percent, amounts 20-22).
  • Typing: Bug/Rock Reading is odd, giving only flaws to Water-, Rock- (common), and Steel-types. Matchup-wise, Dwebble has benefits contrary to Elesa, Skyla, Brycen, Grimsley, also, to an extent, N. It should not be utilized against Clay and Marshal.
  • Stats: Dwebble has good base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has great overall bulk and excellent Attack, but is sluggish at base 45 Speed.
  • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at just par 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a somewhat speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and Return TMs round out Crustle’s coverage.
  • Major Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Switch. The lineup defeats Clay’s Krokorok and easily sweeps the past three Gyms with Shell Smash. Shauntal and Caitlin are shaky because of specific moves, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
  • Additional Remarks: Dwebble is a Pokémon with several fantastic matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellness, whereas Shell Armor blocks critical hits; both are equally excellent.


  • Availability: Late-game (20 percent chance to appear at Chargestone Cave).
  • Typing: Steel-type gives Ferroseed a massive number of resistances, which are notable in the conflicts from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, sadly, but it does make it great against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, though.
  • Stats: The Ferroseed line possesses great Defense and Special Defense, acceptable Attack, and incredibly low Speed, making it usually move last.
  • It learns Power Whip upon evolution and Iron Brain at par 46 for more PP. Payback may be heard naturally or via TM.

  • Important Battles: Ferroseed can do well against Skyla, however, it requires a whole lot of Curse boosts to beat her. It also does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s group by placing up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it fights against Marshal. It may also defeat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
  • Additional Remarks: Ferroseed’s great typing makes it easy from many major struggles, but its low Speed usually means it will always have a hit before doing something. It’s also reliant upon Curse boosts to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is a fantastic idea, because it and Iron Barbs will harm contact transfer users for 1/4 of their HP.


  • Availability: Late-game (39 percent chance to appear at Chargestone Cave).
  • Typing: Electric typing lets it handle most of Flying-types (most especially Skyla) and lots of Water-types. Its Bug typing allows it to reach Grimsley super effectively and also makes Ground-type moves impartial. However, foes’ Stone and Fire policy will enter its way.
  • Stats: It has good Special Strike and higher Speed (which makes Electro Ball helpful ), but its bulk isn’t impressive.
  • Movepool: This includes Bug Bite and Electroweb upon being caught. It should be educated Thunder via TM in Icirrus City.
  • Important Battles: As a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. At the Elite Four, it can contribute by taking out specific dangers, but normally does not sweep.
  • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon that are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, because it is Required to reach 91% precision on Thunder.

Karrablast (Trade)

  • Availability: Mid-game (Course 6 at a 25% experience rate).
  • Typing: Bug/Steel typing gives Escavalier nine resistances which help out against the final two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley.
  • Stats: Excellent majority of 70/105/105 and Strike of 135 create Escavalier a powerful tank, though foundation 20 Speed means it will always move second.
  • Movepool: Tough early, but Escavalier soon gets Iron Head at level 37, both the X-Scissor TM, also Swords Dance at 52, together with Slash and Return as coverage.
  • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, also 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier handles the end-game well through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are shaky.
  • Additional Comments: Escavalier is a remarkably dominant Pokémon that, even though a hassle to begin, has an area in almost all remaining major battles. While the slow Speed can render it open to standing and taking hits continuously, the advantages it owns make it rewarding. Be certain that you receive a level 26 or reduced Karrablast to get Fury Cutter. Shed Skin is your favored ability because of Karrablast, since it becomes Battle Simulator following evolving which helps Escavalier avoid critical hits.

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